Jared
Kuvent
Creative Technologist
Community Builder
Writer & Photographer
Skills
Community & Social
Community BuildingBuilt and led online communities from long-running cooperative servers to highly volatile geopolitical game spaces, with experience across onboarding, moderation structures, staff leadership, events, trust repair, and retention. Player FeedbackRevived Wildercraft's Community Representatives program and ran recurring meetings that gave players a real path into staff conversations before issues hardened into drift, resentment, or silence. Community MediaProduced cinematic trailers, launch materials, and public updates that rallied players, restored momentum, and made game worlds feel inhabited before or beyond the moment of play. Live OpsManaged launch-day pressure, staffed live events, coordinated moderators and developers, and communicated clearly when systems were breaking in public and players needed the truth fast. Cross-CulturalFieldwork in Indonesia, Australia, and rural Victoria. Collaboration with Indigenous communities across four countries shaped by ethnomusicology and questions of access, consent, and return. Creator RelationsUGC programs, creator onboarding, community spotlights. Mentored interns at Nickelodeon, launched programming that connected them directly with artists and directors.
Creative & Technical
PhotographyDocumentary fieldwork across three countries. RAW Lightroom processing. Nontraditional composition. Full-frame, day and night. The image starts on the site, not in post. Video & EditStudio-grade trailers and post-production supervision across Premiere Pro & After Effects. Nine Home Depot national spots delivered under extreme turnaround. Adobe SuitePhotoshop, Premiere, After Effects, Lightroom, InDesign. Professional daily-use since 2004. Web DevHTML/CSS/JS, WordPress, responsive design. Full front-end builds for web apps and portfolio sites. DatabasesDesigned relational systems from the ground up, from production tracking in post-production to live production platforms and cultural databases. FileMaker Pro & SQL. 3D & ShadersArchitectural 3D modeling (Flinders Street Station WIP). Custom Minecraft texture pack with ray tracing support. AI ToolsGenerative media for content creation, workflow enhancement, and creative exploration. Daily practitioner.
Operations & Writing
Systems ThinkingStrong at seeing where workflow, governance, infrastructure, emotional tone, and human behavior are influencing one another, especially when the visible problem is only the surface of the real one. TeachingTaught photography, digital art, stop-motion, publishing, and animation across arts programs and outreach settings, with a focus on authorship, confidence, and making real work rather than exercises. WritingWorked across public-facing community messaging, critical essays, academic writing, documentary reflection, and tone-sensitive communication where wording had to carry both clarity and consequence. ArchivesHelped shape early digital archiving systems at Nickelodeon using research from libraries, museums, and archival institutions when standard entertainment-industry models barely existed. Cross-FunctionalWorked comfortably across creative, technical, educational, archival, and community-facing roles, especially where the real work lived in the seams between departments.
Education
M.A. Arts & Community Practice
University of Melbourne
First Class Honors — Top 1%
2016 – 2017
B.A. Multimedia
University of Advancing Technology
2004 – 2007

I don't draw a line between my personal and professional lives. I never learned how. Whether I'm helping build cultural preservation tools with Indigenous elders, designing creative programs for neurodivergent adults, or leading online game communities through conflict, the posture is the same: show up, pay attention, build something that holds. I hold a Masters in Arts and Community Practice from the University of Melbourne. My work has ranged from Nickelodeon and MTV Networks to community archives, public art, and player-run worlds. The environments change. I don't.

Valoria Earth — Founder & Owner 2021 – 2023
Geopolitical Siegewar Minecraft Server · 1:500 Scale Earth Map · 1,000+ Community

A whole subcommunity had lost its flagship server, and there was nothing replacing it. I built Valoria Earth to answer that gap: a geopolitical siegewar server on a 1:500 scale Earth map where diplomacy, trade, war, and nation-building were left in players' hands. The project grew through collaboration with long-standing developers in that scene, custom Java work, 120+ integrated plugins, paid marketing across adjacent communities, and cinematic trailers designed to make the world feel mythic before players ever stepped into it. It grew from three Discord members to more than a thousand, supported by a 35-person staff team I recruited and led. Launch day hit 150 concurrent players. A week later, a map-generation failure broke the world at the foundation. I refunded every rank purchase, relaunched rather than normalize a broken experience, and closed only when I could no longer support the community at the level it deserved.

Cinematic Trailer
Valoria Earth — Announcement
Atmospheric reveal of the 1:500 Earth. Slow cinematic world-building. Custom orchestral score.
Gameplay Trailer
Valoria Earth — Features
Full server showcase: PVP, arenas, nation-building, economy, siege mechanics.
Wildercraft — Co-Owner 2020 – Present
Cooperative Survival Server · 1,400+ Discord · 8 Years Running

Every long-running Minecraft server eventually becomes part town square, part municipal government, and part forensic investigation into who stole the diamonds. Wildercraft has always had a little of all three. I moved from player to staff to co-owner over six years, revived the Community Representatives program, led weekly rep meetings, and produced trailers during periods when the server needed fresh energy. Meeting the owner and long-time players in person years later made something obvious: this was never just a server.

Season 13 Trailer
Wildercraft — Equinox
A call to action for an 8-year community. Built to rally long-time players during a decline — and it worked.
The End Opens
Wildercraft — The End
Mid-season cinematic. Players building quietly, a single ender eye placed, then full orchestral reveal of the ender dragon in custom shaders.
The work I have done in gaming communities follows the same throughline as everything else in my career — showing up for people in the spaces they already care about, and building something that holds.
Jared Kuvent
continued
Professional Experience
University of Melbourne — Community Technologist 2017 – 2022
Research Unit for Indigenous Arts & Cultures · Melbourne, Australia

The Discovery app came out of a specific ethical problem: how do you build a digital system for Indigenous song, language, and cultural practice without flattening it into a Western archive? Working through the Research Unit for Indigenous Arts and Cultures, I collaborated closely with Dr. Sally Treloyn and Dr. Reuben Brown, whose ethnomusicological research and fieldwork shaped the platform's structure. The work was also guided by a harder question raised in "How Do You Feel About Squeezing Oranges?": when knowledge is documented, does the community keep the juice, or are they handed back the empty glass? The result was a relational song database representing more than 60,000 years of cultural practice, built to work with institutional archives without surrendering community control to them. What stays with me most is still simple: handing an iPad to an elder and watching them move through ancestral songs in a system built to return knowledge, not extract it.


Nickelodeon Animation Studio 2007 – 2015
Burbank, CA · Post CG Production Assistant → Digital Operations Engineer

I started in visual effects and post-production, where too much important work was being held together with spreadsheets and workarounds, so I built a FileMaker production-tracking database for the Post Effects team because waiting for the industry to solve it was not useful. That instinct carried me across seven years of multidisciplinary work in post, production support, systems design, training, outreach, studio operations, and early digital archiving. I helped co-found the Digital Operations department, developed systems informed by institutions like the Library of Congress and LACMA when entertainment had no settled playbook, mentored interns, launched Friday Nicktern Screenings, and helped bring animation education into underserved schools through Let's Draw. The throughline was not any one tool. It was building structures, access points, and support systems that let creative communities do better work.


Footscray Community Arts Centre — Teaching Artist 2017 – 2018
Footscray, Australia

At Art Life, the adults I worked with were artists. The job was to treat that as fact and build from there. I taught photography, digital art, stop-motion animation, publishing, and touchscreen-based creative tools, helping participants develop portfolios through real practice, experimentation, and finished work they could stand behind. We made images in the studio and out in Melbourne. We built work worth printing, sharing, and keeping. I also co-founded the Art Life Open Studio Coloring Book, which brought 38 artists together in one published object and gave the program a lasting form people could hold in their hands.


Angel City Data — Web Developer Jan – Apr 2025
Contract · Remote from Portland, ME

I joined through a professional relationship that had held for nearly twenty years, then contributed in FileMaker Pro, HTML/CSS, and JavaScript across multiple live production systems — an environment that demanded precision, strong judgment, and clean thinking.


Hartmann Studios — Post Production Supervisor Dec 2023 – Apr 2024
Contract · Remote

I came in after production and supervised post for nine separate Home Depot Spring Preview 2024 videos under an extremely tight turnaround, coordinating editors, a graphic artist, revisions, approvals, and final delivery through Wrike while effectively living on-call. The footage came from multiple live-action shoots. The job was to turn that volume of moving parts into finished, studio-grade pieces in time for a live media event where there was no room for almost.

My visual and academic work asks many of the same questions as the rest of my career, just more directly: who controls the frame, what a system preserves, what it erases, and what it means to give something back rather than simply capture it. Through documentary photography, fieldwork, and critical writing in Australia and Indonesia, I have explored public space, digital ownership, ethnographic responsibility, and the social assumptions built into the worlds people move through.

Portfolio Reel
Systems · Community · Fieldwork · Artwork
Full portfolio: Nickelodeon systems, community programs, fieldwork photography, 3D modeling, custom Minecraft textures with ray tracing.
Photography 2016–2022
Visual Fieldwork
Full-frame documentary photography across three countries. Landscapes, people, textures, cultural moments. Nontraditional composition.
Sim City & Community Practice
Academic Paper — M.A. Thesis Work
A critical analysis of the city simulation genre through the lens of community practice theory — examining the social assumptions, governance models, and invisible ideologies embedded in the worlds we build and play.
jaredkuvent.com
Portfolio & Blog
Writing, photography, project documentation, and the ongoing blog "Miles with Micro" — personal and professional in equal measure.